Attacks the enemy with 167 power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 487 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 518 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 550 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 43.5, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 45, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 46.6, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
P. Atk. increases by 16 and M. Atk increases by 20. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 17 and M. Atk increases by 21.3. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 18.1 and M. Atk increases by 22.6. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
Attacks the enemy with 210 power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 583 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 618 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 655 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 49.8, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 51.5, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 53.2, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
P. Atk. increases by 20.4 and M. Atk increases by 25.4. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 21.6 and M. Atk increases by 26.9. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 22.8 and M. Atk increases by 28.5. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
Attacks the enemy with 261 power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 693 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 732 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 773 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 56.7, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 58.5, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 60.4, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
P. Atk. increases by 25.5 and M. Atk increases by 31.8. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 26.9 and M. Atk increases by 33.6. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 28.3 and M. Atk increases by 35.4. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
Attacks the enemy with 319 power added to P. Atk., causes burns for 10 seconds, and makes him consume 53 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 816 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 860 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 905 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 64.2, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 66.1, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 68.1, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
P. Atk. increases by 31.4 and M. Atk increases by 39.2. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 33 and M. Atk increases by 41.2. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 34.6 and M. Atk increases by 43.2. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
Attacks the enemy with 384 power added to P. Atk., causes burns for 10 seconds, and makes him consume 53 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 952 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1001 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1051 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 72.2, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 74.2, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 76.3, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
P. Atk. increases by 38 and M. Atk increases by 47.5. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 39.8 and M. Atk increases by 49.8. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 41.7 and M. Atk increases by 52.1. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
Attacks the enemy with 419 power added to P. Atk., causes burns for 10 seconds, and makes him consume 53 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 1102 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1155 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1210 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 78.5, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 80.6, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
P. Atk. increases by 43.5 and M. Atk increases by 54.4. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 45.4 and M. Atk increases by 56.8. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
Attacks the enemy with 455 power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 1265 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1322 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1380 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 82.8, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 85.1, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
P. Atk. increases by 47.4 and M. Atk increases by 59.2. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 49.4 and M. Atk increases by 61.7. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
Attacks the enemy with 492 power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 1440 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1500 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 87.3, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 89.6, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
P. Atk. increases by 51.4 and M. Atk increases by 64.3. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 53.5 and M. Atk increases by 66.8. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
Attacks the enemy with 531 power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 1561 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1624 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 91.9, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 94.2, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
P. Atk. increases by 55.6 and M. Atk increases by 69.4. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 57.7 and M. Atk increases by 72.1. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
Attacks the enemy with 570 power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 1687 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1751 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 96.5, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 98.9, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
P. Atk. increases by 59.8 and M. Atk increases by 74.8. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 62 and M. Atk increases by 77.4. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
Attacks the enemy with 610 power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 1816 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 1881 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
When light armor is equipped, P. Def. is increased by 101.2, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 103.6, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
P. Atk. increases by 64.1 and M. Atk increases by 80.2. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 66.3 and M. Atk increases by 82.9. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
Attacks the enemy with 651 power added to P. Atk., causes burns for 10 seconds, and makes him consume 66 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 1947 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 2013 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Combines party members' P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. For 40 minutes, increases P. Atk. by 15% and P. Def. by 15%.
When light armor is equipped, P. Def. is increased by 106, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 108.5, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
P. Atk. increases by 68.5 and M. Atk increases by 85.6. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 70.7 and M. Atk increases by 88.4. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
Attacks the enemy with 691 power added to P. Atk., causes burns for 10 seconds, and makes him consume 66 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 2080 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 2146 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Combines party members' critical rate increase and critical power increase to have more advanced critical increase effect. Increases critical rate by 30% and critical impact by 35%.
Combines a party member's moving speed increase and evasion increase effects for a more advanced movement increase effect. For 40 minutes, increases moving speed by 33 and evasion by 4.
When light armor is equipped, P. Def. is increased by 110.9, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 113.3, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
P. Atk. increases by 72.9 and M. Atk increases by 91.1. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 75.1 and M. Atk increases by 93.8. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
Attacks the enemy with 731 power added to P. Atk., causes burns for 10 seconds, and makes him consume 66 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
Attacks the enemy with 2213 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Attacks the enemy with 2279 power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible.
Combines party members' general attack damage absorption and Atk. Spd. increase to have a more advanced blood awakening effect. For 40 minutes, increases Atk. Spd. by 33% and bestows the ability to recover as HP 9% of the standard short-range physical damage inflicted on the enemy.
When light armor is equipped, P. Def. is increased by 115.8, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
When light armor is equipped, P. Def. is increased by 118.2, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%.
P. Atk. increases by 77.2 and M. Atk increases by 96.5. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
P. Atk. increases by 79.4 and M. Atk increases by 99.3. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.